The smell of rusted metal. The cold humidity of concrete walls. You regain consciousness, wrists strapped to an electric chair. Facing you, a slot machine stands in the darkness, lit by a pale, flickering light. A lever. That's all you've got. But someone, or something, had the twisted idea of wiring that machine straight to your chair. Your goal? Farm electricity. One pull at a time. Play well enough… and maybe you walk out of here.


Project done in two days for the Mini Jam Gam #53

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HighVoltGamble.7z 164 MB

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